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Haulin' Oats - Demo
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Devlog
Haulin' Oats - Itch Page And Demo
March 29, 2023
by
CoaguCo Industries
Hey, long-haul truckers! We will be retiring sale availability of Haulin' Oats on Itch.io today, mostly because the game relies heavily on the Steamworks API for various features. Instead the game's s...
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Haulin' Oats - Eary Access v0.3.2
March 15, 2023
by
CoaguCo Industries
Hey, long-haul truckers! A day or two later than expected but we're wheeling out a big patch for version 0.3.2 that fixes a bunch of bugs and adds in a few new features too. A big thanks to everyone s...
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Haulin' Oats - Early Access v0.3.1 - Escape From Soft-Lock City
March 10, 2023
by
CoaguCo Industries
Howdy, long-haul truckers! So today we are issuing a quick hot-fix for soft-locks in the way of the Roster/Kill-switch. Powerful and dangerous, the kill-switch will let you bypass any player's turn if...
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Haulin' Oats - Early Access v0.3 - Steam Release
March 10, 2023
by
CoaguCo Industries
Hey, long-haul truckers! The time has finally come and we cautiously are releasing Haulin' Oats into Early Access on Steam. So far we've had great feedback and bug reports from the community; thank yo...
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Haulin' Oats - Early Access v0.2.3 - Itch.io Release
March 03, 2023
by
CoaguCo Industries
Howdy, long-haul truckers! So after a few delays and much gnashing of teeth, we are finally releasing Haulin' Oats into Early Access on Itch.io in the form of version 0.2.3! Itch.io purchasers will ge...
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Haulin' Oats - Early Access v0.2.2 And Slight Delay
February 23, 2023
by
CoaguCo Industries
Hey, long-haul truckers! So originally we had planned to release the game into Early Access today but it seems Valve is pretty behind on approving the build or giving us instructions on what needs fix...
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Ooooh boy! Back-dating posts!
February 22, 2023
by
CoaguCo Industries
Hey, long-haul truckers of Itch.io! It has apparently been some time since we posted updates on here so all of the previous Steam posts have been added... in reverse order. Also, since Valve is taking...
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Haulin' Oats - Beta Version 0.1.0
February 22, 2023
by
CoaguCo Industries
Hey long-haul truckers! Just ahead of Steam Next Fest, we will be rolling out a beta update for the game which will include a ton of new stuff to play with, if you are one of the people with beta acce...
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Haulin' Oats - Beta Version 0.1.1 Update
February 22, 2023
by
CoaguCo Industries
Hey, long-haul truckers! We are pushing an update to both the Steam Next Fest demo and the beta tester version. It contains a bunch of fixes from bug reports by you terrific folks. Curious as to what?...
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Haulin' Oats - Beta Version 0.2.0
February 22, 2023
by
CoaguCo Industries
Howdy, long-haul truckers! Today we are updating the game to beta v0.2.0 which also serves as the release candidate for the game. Folks with access to the game can try out the release candidate build...
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Haulin' Oats - Early Access and Beta Version 0.2.1
February 22, 2023
by
CoaguCo Industries
Howdy, long-haul truckers! Today we will be moving the game into Early Access ahead of the upcoming public release. We are still fixing bugs and adding things in preparation for release, but a lot of...
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Haulin' Oats - Everything Bigger In Texas Delay
March 05, 2021
by
CoaguCo Industries
1
Hey long-haul truckers! As the title says, the game is being delayed again. Due to power outages related to the last winter storm a few weeks ago and time needed to deal with the aftermath of that, th...
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Haulin' Oats - Official Release March 19, 2021 (For Real)
January 04, 2021
by
CoaguCo Industries
1
Hey there, long-haul truckers! So last time this was discussed, there was a tentative release date of January 21 which (at the time) seemed like a big enough window to get the last few pieces in pla...
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Haulin' Oats - Alpha Version 0.0.3 Update
October 09, 2020
by
CoaguCo Industries
Hey, long-haul truckers! Today is the day that version 0.0.3 of the game finally rolls out. There was a lot of stuff that changed since the last alpha update like fonts, graphics, layouts, etc. Here...
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Dev Diary - 9/18/20 - Haulin' Oats
September 18, 2020
by
CoaguCo Industries
Hey there! Welcome back to this week's development diary for Haulin' Oats. The last one was a solo-update about The Dope Game Remaster and this one, obviously, all about Haulin' Oats over the last f...
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Dev Diary - 8/21/20 - Haulin’ Oats And The Dope Game Remaster
August 21, 2020
by
CoaguCo Industries
Hey! Hey. Hey? That's right, time for another development diary for Haulin' Oats and The Dope Game remaster. I must say I am enjoying this bi-monthly update more than the weekly one; and I'll enjoy it...
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Dev Diary - 8/7/20 - Haulin’ Oats And The Dope Game Remaster
August 07, 2020
by
CoaguCo Industries
Oh, hello there, stranger! The time-off has come to and end and here we are… time for another development diary for Haulin’ Oats and The Dope Game Remaster. As I mentioned in the previous post...
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Dev Diary - 7/11/20 - Haulin’ Oats And The Dope Game Remaster
July 11, 2020
by
CoaguCo Industries
1
Why hello, sweetlings. It is time for another week of development diary entries for Haulin’ Oats and The Dope Game. Also I will be taking the following week off of development to do some real-life...
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Dev Diary - 7/3/20 - Haulin’ Oats And The Dope Game Remaster
July 03, 2020
by
CoaguCo Industries
1
Hello, friends! We are gathered here today for yet another development diary for Haulin’ Oats and The Dope Game remaster. No time to dally, let’s get into it. Haulin’ Oats This week not a whole...
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Dev Diary - 6/26/20 - Haulin’ Oats And The Dope Game Remaster
June 26, 2020
by
CoaguCo Industries
1
Hey, my dearest reader. The Steam Game Festival is now over and the Steam summer sale is upon us. With a week off from dev diaries there is a bit to talk about, but it’ll be short and sweet. Hauli...
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Haulin' Oats and The Steam Game Festival
June 19, 2020
by
CoaguCo Industries
3
Hey there! There will be a dev chat over in the game's Steam community at 5 PM PST. It will run for about an hour and a half. I will be drawing art assets and talking about whatever with whomever...
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Dev Diary - 6/12/20 - Haulin’ Oats And The Dope Game Remaster
June 13, 2020
by
CoaguCo Industries
1
Why hello. I see you are here for yet another development diary for Haulin’ Oats and The Dope Game remaster. Well, no reason to waste any time, please sit down. Haulin’ Oats Have we discussed th...
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Dev Diary - 6/5/20 - Haulin’ Oats And The Dope Game Remaster
June 05, 2020
by
CoaguCo Industries
1
Hey there, cool cats and cats. Another week has come, ushering in another brief update on what’s going on with Haulin’ Oats and The Dope Game remaster. Here we go. Haulin’ Oats So the Steam Ga...
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Dev Diary - 5/29/20 - Haulin’ Oats And The Dope Game Remaster
May 29, 2020
by
CoaguCo Industries
1
Hey there. Gnash your teeth and weep for joy because it’s time for yet another dev diary update for both Haulin’ Oats and The Dope Game remaster. First up… Haulin’ Oats This week was pretty...
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Dev Diary - 5/22/20 - Haulin’ Oats And The Dope Game Remaster
May 22, 2020
by
CoaguCo Industries
1
Hey there, scallywags! Another week, another development diary, another trickle of information during crunch time. Haulin’ Oats This week was more polish and more preparation for the Steam Game Fes...
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Dev Diary - 5/15/20 - Haulin’ Oats And The Dope Game Remaster
May 15, 2020
by
CoaguCo Industries
2
Hey there, fellers! It is that time again, you know the one; development diaries for both Haulin’ Oats and The Dope Game remaster. I’ll keep them brief, as is tradition. Haulin’ Oats This week...
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Dev Diary - 5/8/20 - Haulin’ Oats And The Dope Game Remaster
May 09, 2020
by
CoaguCo Industries
2
Hello there, my dear friend. Welcome back to another development diary for Haulin’ Oats and The Dope Game remaster. As per usual we will dig right into all the newest things. Haulin’ Oats With t...
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Dev Diary - 5/1/20 - Haulin’ Oats And The Dope Game Remaster
May 01, 2020
by
CoaguCo Industries
1
Why hello. Here again for another quick rundown of things that happened during the game development process? Surely. So let’s get to it. Haulin’ Oats This week was more revamping menu stuff bec...
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Dev Diary - 4/24/20 - Haulin’ Oats And The Dope Game Remaster
April 24, 2020
by
CoaguCo Industries
1
Hey there, folks! Time for an even shorter version of the weekly dev diary. But wait, shorter you say? Yes, I didn’t get much done at all this week due to a very tall pile of projects, both digit...
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Dev Diary - 4/17/20 - Haulin’ Oats And The Dope Game Remaster
April 17, 2020
by
CoaguCo Industries
1
Hey there, folks! Time for another week of the seemingly ever-lasting development diary updates. Haulin’ Oats This week was more under-the-hood multiplayer coding as there were some unexpected bugs...
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Dev Diary - 4/10/20 - Haulin’ Oats And The Dope Game Remaster
April 11, 2020
by
CoaguCo Industries
1
Good evening. Time for yet another dev diary update for both Haulin’ Oats and The Dope Game remaster. So take a seat by the fire but please sit at least six feet away. Haulin’ Oats This week was...
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Dev Diary - 4/2/20 - Haulin’ Oats And The Dope Game Remaster
April 02, 2020
by
CoaguCo Industries
1
Hey there! Time for yet another weekly update on what the hell is going on. Haulin’ Oats Networking, networking, networking. All that was done this week was getting the net-code added in; all Stea...
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Dev Diary - 3/27/20 - Haulin’ Oats And The Dope Game Remaster
March 27, 2020
by
CoaguCo Industries
1
A few days later than late but here nonetheless. Time for another weekly update. Haulin’ Oats Mostly another week of graphical tweaks but there was also multiplayer… You can see above, the main m...
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Dev Diary - 3/18/20 - Haulin’ Oats And The Dope Game Remaster
March 18, 2020
by
CoaguCo Industries
1
Hello there. It is that time again for another weekly update on what’s going on with Haulin’ Oats and The Dope Game remaster. Enough introduction to a thing you may or may not read, let’s get...
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Dev Diary - 3/12/20 - Haulin’ Oats And The Dope Game Remaster
March 13, 2020
by
CoaguCo Industries
1
Hey there! Another day later than usual and another rather boring (for you) week of updates. This has been mostly a week of art and non-game development stuff. Let’s get to it. Haulin’ Oats Art...
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Dev Diary - 2/24/20 - Haulin’ Oats And The Dope Game Remaster
March 03, 2020
by
CoaguCo Industries
1
Hey, folks. Usually I don’t do any kind of updates unless a patch has just been issued or a game has been released. However, more consistent updates on what’s going on seemed like a better idea...
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Dev Diary - 3/3/20 - Haulin’ Oats And The Dope Game Remaster
March 03, 2020
by
CoaguCo Industries
1
Hey there! So the dev diary is a day late this week; kind of spaced it with all the different things going on. That being said, let’s dig into what’s new. Haulin’ Oats Status More progress on...
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Haulin' Oats - For The Next Update
January 23, 2020
by
CoaguCo Industries
1
Hey, long-haul truckers! We want to thank all of you who have tried out the first playable alpha and gave us feedback on what worked, what didn't, and what was horribly broken still. A list of bugs...
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Haulin' Oats - Playable Alpha Now Live!
December 22, 2019
by
CoaguCo Industries
2
Hey, long-haul truckers! The first playable alpha of Haulin' Oats is now available. This being the first alpha test / early access version you can expect some missing assets, bugs, blocked features,...
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Haulin' Oats Keys For Cast And Crew Today
December 14, 2019
by
CoaguCo Industries
1
Hey, long-haul truckers! Today we are sending out Itch.io keys to the cast and crew of Haulin' Oats. The game will be available to you guys next week. A few days or so after that we will be opening...
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Haulin’ Oats - Playable Alpha Next Week
December 12, 2019
by
CoaguCo Industries
1
Hey, long-haul trucker! The time is nigh, the first playable alpha version of Haulin’ Oats is coming next week. All cast and crew members will get an e-mail this weekend with an Itch.io so you can...
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Fresh Screenies
November 24, 2019
by
CoaguCo Industries
1
Hey, long-haul truckers! Just putting out an update with some new screenshots for the upcoming playable alpha sometime this winter. Currently slogging through the decent-sized bug list, crushing them...
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Onward Towards Alpha!
June 19, 2019
by
CoaguCo Industries
1
Hey long-haul truckers! We are gearing up to finally release a playable alpha to folks and wanted to talk about it a little. Everyone who was cast or crew on the game will get an Itch.io key for a fr...
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Haulin’ Oats - First WIP Screenshot
April 09, 2019
by
CoaguCo Industries
1
Hey, long-haulers! Today we are showing off the WIP shot of our game board for Haulin’ Oats. It’s been a while (about a year) since we announced the game and haven’t really said much since. W...
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Haulin’ Oats - Progress Post
April 09, 2019
by
CoaguCo Industries
1
Hey there! Today we are posting about the progress on Haulin’ Oats, which is our next game up to bat. If you don’t know much about it, it is a game about truck driving and oatmeal. However, it s...
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Haulin’ Oats - Pre-Alpha Video 1
April 09, 2019
by
CoaguCo Industries
1
Here is some pre-alpha footage of Haulin’ Oats. Granted all of this is subject to change but gives you an idea of where we are right now! Hope to have a playable alpha out to some folks this month...
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Haulin’ Oats - Dice Stuff
April 09, 2019
by
CoaguCo Industries
1
Yep, another progress update video for Haulin’ Oats. This time around the camera following players has been implemented and the dice cup is working. Now you can see who gets what rolls and what mo...
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Haulin’ Oats - Turn Order
April 09, 2019
by
CoaguCo Industries
1
This week showing off the current WIP turn order interface. This happens at the beginning of each game to sort out who goes first. It will move the play list around based on their 1d20 turn rolls...
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Bot Logic Incoming
April 09, 2019
by
CoaguCo Industries
1
Hey long-haul truckers! Seems we haven't updated anything here in a while so this post will bring you up to speed on where we are with Haulin' Oats! The game is nearing the playable alpha phase. Cur...
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