Dev Diary - 5/8/20 - Haulin’ Oats And The Dope Game Remaster


Hello there, my dear friend.  Welcome back to another development diary for Haulin’ Oats and The Dope Game remaster.  As per usual we will dig right into all the newest things.

Haulin’ Oats

With the Steam Game Festival right around the corner, much work has been put into getting the game’s demo ready.  It does include, however, necessary work for the next alpha build too.

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The screenshot here shows the implementation of the achievements and statistics; as well as the new menu layout which probably doesn’t look a whole hell of a lot different.  It is now centered.  Stats and achievements will be active in the next alpha but, obviously, not the demo.

Multiplayer may not actually be in the game until alpha v0.0.3 depending on time.  Right now the focus is getting the demo and alpha v0.0.2 done by Valve’s May 15th deadline.  That being said, if it doesn’t then v0.0.3 will be along much faster than v0.0.2 was / is.

The store page is ready as well but a trailer is also being put together before I make that live.  Nonetheless, it’ll be ready for you to check out and wishlist by next weekend.

The Dope Game Remaster

The Dope Game also got a lot of love this week.  There was a lot of polish for the remaster beta testing and an update to the warning screen that Google loves so much.

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All the main menu stuff got their face-lifts finished and systems tweaked.  The major difference besides graphical is the leaderboards will now show the top five players in each category instead of the top player.  Also Steam backed-up statistics were removed due to long-standing issues with keeping them synced correctly.  The game will rely on itself and CoaguCo servers to track everything.  Now that it’s all out of the way, the last push to polish up the main game loops is on.

Most likely the holiday events will not be active in the remaster version until the each holiday happens; then it’s back to normal afterward.  Also the Russian translation will be delayed for a bit as new text will require new translations to be made.  However, pushing some graphical elements to text elements (based on Haulin’ Oats design) will allow localization to be easier.

That’s it for this week.  There should be much more to show next week thanks to a crunch session and quarantine!

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