Dev Diary - 3/12/20 - Haulin’ Oats And The Dope Game Remaster


Hey there!  Another day later than usual and another rather boring (for you) week of updates.  This has been mostly a week of art and non-game development stuff.  Let’s get to it.

Haulin’ Oats

Art assets were the focus this week.  Still a lot more stuff to draw for alpha version 0.0.2 and most of what I did was focus on consistency across sections of the game.

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This was mostly making certain text match the new logo and updating all associated images in various parts of the game like the main board, main menu, and square interaction pop-ups.

Since the new guest characters have been added in, I also spent a little bit of time expanding, re-writing, and bug-fixing the character selection process right before turn selection.  There are now even placeholders for the guest characters who do not have cards drawn yet but should before v0.0.2 drops on Steam / Itch.io.

The Dope Game

This week’s Dope Game progress was also all art.  Still slogging away at environment and character upgrades.  Here is an example of the new versus old Alpheus Park.

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Next week I hope to show off some of the character upgrades.  Since the next major holiday in-game is Halloween, the seasonal environments and character changes will probably come after the game updates on Steam; mostly to save time on development and since it’s not really urgent.

Again, nothing too exciting and I’d wager nothing too crazy next week either as it is more drawing and less coding!

Cheers!

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