Dev Diary - 5/29/20 - Haulin’ Oats And The Dope Game Remaster
Hey there. Gnash your teeth and weep for joy because it’s time for yet another dev diary update for both Haulin’ Oats and The Dope Game remaster. First up…
Haulin’ Oats
This week was pretty much checking some small things off my list like updates to the HUD. Mostly for spacing of objects (status effects, items, etc) and tweaking the behavior of said object changes. Tweening sprites and whatnot.
Most of this “polish” is for the Steam Game Festival demo and soon to be available alpha v0.0.2. I know, I know, it has been mentioned a few times and it is close at hand but not quite yet. And, as I mentioned, not quite with multiplayer.
The card drawing system (Encounters, Resources, and Incidents) also got some love. Mostly cosmetic but also functional. Rebuilt the deck notification system and how cards are stored by the user; which also helps with how they are used in the game.
All in all, nothing dreadfully exciting.
The Dope Game Remaster
Prepare yourself… the update will not be ready tomorrow. In fact, I am postponing the remaster release until the end of summer. Why, you ask? I’m further behind than I expected and have more polish to add. Plus I’d like to have more time for the beta testing as well as time to get The Stash DLC up to snuff too.
That being said, here is an updated version of the inventory. This new layout offers more interaction with crew, drugs, and equipment. Also note that armor is now a thing.
I spent some time overhauling the API system and the drop / find system. You can now drop armor, weapons, drugs, and cash in any quantity and everything gets stored in the database for you or others to find. Previously you could only lose one of each type and, if it wasn’t found before you lost another, it would overwrite the previous one. Now there will be a smorgasbord of things to find. Also, they are linked to the area of town they are lost. Meaning that they can only be found there instead of randomly anywhere.
That’s about it for now. Next update will be just before the Steam Game Festival so expect more Haulin’ Oats news and a bit less about The Dope Game. See you then!
Haulin' Oats - Demo
A board game about truck driving, the US highways, and oatmeal.
Status | In development |
Author | CoaguCo Industries |
Genre | Strategy |
Tags | 2D, Board Game, Comedy, Dogs, Hand-drawn, Multiplayer, Singleplayer, weird |
Languages | English |
More posts
- Haulin' Oats - Itch Page And DemoMar 29, 2023
- Haulin' Oats - Eary Access v0.3.2Mar 15, 2023
- Haulin' Oats - Early Access v0.3.1 - Escape From Soft-Lock CityMar 10, 2023
- Haulin' Oats - Early Access v0.3 - Steam ReleaseMar 10, 2023
- Haulin' Oats - Early Access v0.2.3 - Itch.io ReleaseMar 03, 2023
- Haulin' Oats - Early Access v0.2.2 And Slight DelayFeb 23, 2023
- Ooooh boy! Back-dating posts!Feb 22, 2023
- Haulin' Oats - Beta Version 0.1.0Feb 22, 2023
- Haulin' Oats - Beta Version 0.1.1 UpdateFeb 22, 2023
- Haulin' Oats - Beta Version 0.2.0Feb 22, 2023
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