Dev Diary - 4/10/20 - Haulin’ Oats And The Dope Game Remaster


Good evening.  Time for yet another dev diary update for both Haulin’ Oats and The Dope Game remaster.  So take a seat by the fire but please sit at least six feet away.

Haulin’ Oats

This week was more multiplayer code and interface work.

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Sub-menus have been moved into the menu bar, this is also true for all other areas like stats, leaderboards, credits, etc.  More graphical assets have been created for the multiplayer sections too.

The code underneath should be done up to the point of actually playing with other folks.  That will be the focus of this coming week as well as polish to the existing game loop.

The Dope Game

This week was getting more of the scenes completed so that a working build of single-player was, well, playable.

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As you can see above, the loanshark’s crackhouse is all updated and pretty much ready to go.  This screenshot also showcases all the new assets in one place, as far as the dialog and HUD are concerned.

So far everything seems functional so I’ll be moving on to other areas where the NPC’s are and get those out of the way.  Once all of them are done and the basic city area, a single-player test will be made available in the beta branch on Steam.  Then I will move on to the multiplayer.

That’s about it for now.  See you next week!

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