Dev Diary - 4/17/20 - Haulin’ Oats And The Dope Game Remaster


Hey there, folks!  Time for another week of the seemingly ever-lasting development diary updates.

Haulin’ Oats

This week was more under-the-hood multiplayer coding as there were some unexpected bugs in the lobby system as well as bug in my GodotSteam module.  Nonetheless, that took up a lot more time than one would expect.

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This week’s screenshot is of five unused character avatar assets.  Unfortunately I didn’t have a good way of contacting any of these folks and I am rather unknown myself to be reaching out to folks with such clout.  However, there are some guests that I was able to get a hold of and will be appearing in the game as locked characters.  They will not be announced and you’ll have to find out who by playing.

Also, Haulin’ Oats will be part of the Steam Game Festival so those of you who aren’t in on alpha access can give the demo a try.  The demo will be comprised of one go-around and locked to one regular character; and obviously no multiplayer.

The Dope Game

More work on getting single-player ready for the beta branch?  Yes.  That mostly included getting all the code ported over from Godot 2 to Godot 3 and various performance changes made.

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Last week you saw a work-in-progress of the loanshark’s crackhouse which has been completed.  As I am working through each area, there are minor tweaks being made to interfaces which are borrowing some functions from The Dope Game 2.  Those are mostly suggestions from the community about things they’d like to see added.

New features for the loanshark include paying down heat for each section of the city or everything all at once.  Also the amount of money you get from new loans will depend on how many you paid back prior.  The more you pay off, the more Sweaty Mike will let you borrow.  Makes getting a certain achievement easier too.

That’s all for this week!  See you again soon!

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