Dev Diary - 5/1/20 - Haulin’ Oats And The Dope Game Remaster


Why hello.  Here again for another quick rundown of things that happened during the game development process?  Surely.  So let’s get to it.

Haulin’ Oats

This week was more revamping menu stuff because who doesn’t love fixing what ain’t broke, a new guest character, and more Steam Game Festival prep.

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As pictured above, Maury is the new guest character; normally the guest characters have not been shown but eh.  This shows his achievement icon, playing card, and character avatar.  I’m sure you can guess who he is a parody of.

Some brainstorming was done on the game’s trailer, since it should probably be ready for the store page when that launches; which should also be up for the Steam Game Festival.  Including a demo which will be based on the next alpha update and also updated frequently on the road to release.

The Dope Game Remaster

Credits were tinkered with and more under-the-hood stuff.

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This work-in-progress shot above shows the lovely dialog avatars from the current version of the game reworked to be character / actor icons for the credits page.  That title clearly isn’t going to be in the final version, nor the background.

Also coding for the city loop and Stashware were worked on but no cool pictures of that stuff.  It was mostly tweaking things and making it more efficient; also cutting out all the old 32-bit INT code and making sure it still works.

That’s it for this week!

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