Dev Diary - 7/3/20 - Haulin’ Oats And The Dope Game Remaster


Hello, friends! We are gathered here today for yet another development diary for Haulin’ Oats and The Dope Game remaster.  No time to dally, let’s get into it.

Haulin’ Oats

This week not a whole lot of exciting stuff got done for Haulin’ Oats.  Mostly worked on improving things under the hood as well as completing more cards for the game; given there are currently 75 cards per deck planned.

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Despite all the art still needed, my goal is to move ahead and get the multiplayer functional for alpha v0.0.3 then backtrack to the issues list and get those ironed out.

Oh, and per last post, here is something for the quickest of you who actually reads these things (0KRFL-FHBYY-VQ737).  There will be three more popping up in randomly places.  Or maybe they are actually in this dev diary entry but different in the other places it is officially posted?  Hmm.

The Dope Game Remaster

The Dope Game got a lot of love this week.  More restructuring of the underlying code happened to make things more efficient.  Basically gutting the whole system.  This ended up happening because of a few more features added to the game from The Dope Game 2, as tests.

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Like you’ll notice in this screenshot.  You can actually donate a few “unneeded” organs to make some cash; some with unintended side-effects.  You can also now treat conditions, primarily the one you get when the old lady on the bus sticks a syringe into your neck.  Additionally you can now heal your crew members at the hospital.

There are some other new features that will be covered next week along with related screenshots to really give you a visual of what is new.  Lastly the Russian version of the game may be delayed a bit longer due to the new script not being complete and getting those changes in place.  However, it shouldn’t be delayed too much.

Well, that’s it for this week.  More coming soon!

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