Dev Diary - 3/18/20 - Haulin’ Oats And The Dope Game Remaster


Hello there.  It is that time again for another weekly update on what’s going on with Haulin’ Oats and The Dope Game remaster.  Enough introduction to a thing you may or may not read, let’s get into it.

Haulin’ Oats

It was yet another art asset week and fixing up some minor bugs in the character selection process.  Even hooked in the Steam username functions.

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HUD trays were also updated; though in this screenshot they show up in their debug state.  Now they will only show what items the player has and slide back under the top portion like they did in pre-alpha.  There is a little animation where the slide back out when an item is received or taken.  And, of course, can be toggled at any time.  Granted there is a reason I switched it before, and surely that’ll come up again.

Now that the character selection process is fixed up and redesigned, all attention this week is to updating the last of the squares and testing them for bugs.  Then on to adding in another win condition: placed wins.

The Dope Game

The art just never stops.  This week was more redrawing character set-pieces for each interaction.

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As shown above, each character was redrawn with a lot more detail and some changes made; mostly because up-scaling never really works.  Surprisingly, these character set-pieces take a lot more time than one would expect and will probably go on for the next two weeks of updates (surprise, surprise).  The environment shots take even longer.

Nonetheless, everything is a 1:1 drop-in so no code needs changed out for any of this thus saving some time down the road.

Well, that’s about it for this week.  Join me next week for another rather uninformative update on where things are at!

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