Dev Diary - 6/26/20 - Haulin’ Oats And The Dope Game Remaster


Hey, my dearest reader.  The Steam Game Festival is now over and the Steam summer sale is upon us.  With a week off from dev diaries there is a bit to talk about, but it’ll be short and sweet.

Haulin’ Oats

A big thanks to all the folks who checked out the demo during the Steam Game Festival.  I got some decent feedback and glad people enjoyed it.  The demo will reappear closer to the full release this fall.

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Armed with new details, the next alpha version should be out in early July.  I’m aiming to have achievements functional as well as stats and some more glitches ironed out.  Maybe, if we’re lucky, have multiplayer functional too.

Also I will be giving out four (4) beta keys to some folks during the Steam Summer Sale starting this coming Monday.  Keep an eye out on the CoaguCo Twitter account, the CoaguCo Steam group, and the Haulin’ Oats community page.

The Dope Game Remaster

Now that the Steam Game Festival is over, work has resumed on The Dope Game’s remastered version.  As you can see below, all the characters are looking pretty for the new version.

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More assets are being drawn every day and I’m trying not to chuck in any more features from The Dope Game 2.  Though the idea is to have a few just to test how they will work for the sequel.  Working on the game again at this level has been fun.  Hopefully the beta version will be out in July at some point; probably near the end of the month.

I’ve also been trying to get feedback on how to approach the remaster version; things like:

  • Make it a new app?
  • Make it a full update for the main game but with a new, higher price?
  • Make it a full update for the main game but at the same price?
  • Make it a DLC?

Time yet to figure it out.  Feel free to throw in your 2 cents!

Until next time!

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