Dev Diary - 6/12/20 - Haulin’ Oats And The Dope Game Remaster


Why hello.  I see you are here for yet another development diary for Haulin’ Oats and The Dope Game remaster.  Well, no reason to waste any time, please sit down.

Haulin’ Oats

Have we discussed this before?  The Steam Game Festival?  Surely we did.  Either way, it starts next Tuesdays and the demo will be available during that week.


As you can see here, the gameplay trailer for the store page is live!  Speaking of, the store page is also active currently.  You can go over and check out all the details and wishlist if it you so choose.

This week was spent polishing up both the demo and alpha v0.0.2 for the masses.  Which reminds me, if you are in the cast, crew, a guest, or an early adopter, your Steam keys are now available in Itch.io!  While you can redeem them now, you will have to wait until Monday night to get a hold of the new alpha version.

If you are none of these people, you can just download the very limited demo on Tuesday!

The Dope Game Remaster

Sidelined yet again, The Dope Game remaster saw very little work this week.  However, things will resume to normal after the Steam Game Festival is over.

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In the meantime, here is a screenshot of the new bus map.  It shows off the new location: the Starkham Docks.  It includes a new NPC and sub-location: Jenkins, from One Way To Die and Into Oblivon, and The Bootleg Distillery.

Both are a tie-in to Into Oblivion’s upcoming DLC: The Brewmaster.  More on that later this year though.

Well, that’s it for now.  It’ll be radio silence next week due to the SGF but I’ll be over there doing stuff!

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