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Dev Diary - 9/4/20 - The Dope Game: Remaster


Hey there, dope fiends! OK, so this week's dev diary is a little different... you know, as I mentioned in the last one. This week is all about The Dope Game: Remaster. So without further ado...

The Dope Game: Remaster - WIP Build

Right now, this very minute, you can swap over to the "beta" branch and try the very janky WIP version of the remaster. This contains a snapshot of the game as it stands today; with all the bugs, missing images, and problems you'd expect with such a build.



Broke AF

That being said, it is very broken as I have been changing shit up to the wire and broke many things in the process. You WILL experience crashes and, yes, I am aware they are there and why they happen. I have a whole list of notes of things I haven't done yet or haven't fix yet or just freshly broke and need to fix. But don't despair! This branch will be updated frequently as I make changes and fixes. You can expect updates at least once a week until the game is ready for full release.



Why release this now?

This sort of "early access" build is available to do a few things. First, I felt it was time to let some folks get a look at it up close and personal. Granted you can't really play from start to finish, but it gives you an idea of what it'll be like soon.

Second, it also gives you guys an opportunity to help direct where this is going a bit better. You know, because often times development is working "in a tunnel" and things that make sense to me might not make sense to you; and vice versa. So feel free to jump over to the game's community hub and drop some threads into the Remaster forum.



Now what?

I am going to keep plugging away at it, obviously, and will release another snapshop next week. Each subsequent dev diary after the next one (which is all about Haulin' Oats only) will have information about the current snapshot and where things are. And, as I mentioned before, I'll keep cranking out snapshots each week until we get where we're going.



What can I expect?

Other than some brutal crashes when you least expect it? Or getting stuck somewhere? Well, here is a list of things you can see in the remaster WIP build:

  • All-new interface designs
  • Customize your character (new cloths, accessories, and icons soon)
  • Multiplayer, coming to a build near you
  • A fourth dialog option?!
  • Sell your organs, or other people's with the right tools
  • Accessibility options to make it work for everyone
  • Play the classic game from the remaster (launches a new process)
  • Four new achievements because you love them
  • New Street Loyalty unlocks
  • All-new bugs that never existed before

Stay tuned for next week's snapshot!

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