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Dev Diary - 4/24/20 - Haulin’ Oats And The Dope Game Remaster


Hey there, folks!  Time for an even shorter version of the weekly dev diary.  But wait, shorter you say?  Yes, I didn’t get much done at all this week due to a very tall pile of projects, both digital and in real life.

I’m hoping this week is more productive on the game development front but nice weather and quarantine definitely detracted from that.  For those that don’t know and might care, I live in the country so there are tons of outdoors things to do.

That being said, here’s some brief blurbs about what was done and some pretty pictures to go along with that.

Haulin’ Oats

Coding itself took a backseat to some drawing and set-up for Steam’s Game Festival this summer.

image

The warning screen that shows up when the game starts was modified a bit.  The banner is new the the text is more readable.  Not a super important thing but hey.

More stuff was done for the Steam Game Festival, mostly in the Steamworks back-end.  The store page needs to be active soon and a demo needs to be produced.  Luckily, the next alpha version will be trimmed down into the demo; which I might have mentioned last week.

The Dope Game Remaster

What very little time there I had for the remaster was spent on finishing up some character models.

image

As seen above, Pinky the gun shop owner, got finished.  I also got the hospital nurse and bartender done.  Sadly no additional code was finished this week, but most of it is just porting and minor changes from Godot 2 to 3.

A major one being the use of 64-bit INTs which did not exist in Godot 2 and was a big fucking headache when it came to any kind of financial transaction… which the whole damn game is based on.

Well, that’s it for this week.  Hopefully next week will have more!

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