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Dev Diary - 4/2/20 - Haulin’ Oats And The Dope Game Remaster


Hey there!  Time for yet another weekly update on what the hell is going on.

Haulin’ Oats

Networking, networking, networking.  All that was done this week was getting the net-code added in; all Steamworks stuff.  Even put together some crude interface for multiplayer.

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Right now lobbies can be made and joined.  Player avatars get pulled from Steam and displayed.  Servers can even be joined.  There are more tweaks, beyond the visual, that need done plus a lot of testing.

The next beta version is basically waiting on this to be done before it is uploaded, thus modes will not be changeable at the time.

The Dope Game Remaster

This week I got side-tracked on working on multiplayer for The Dope Game and got bogged down in redoing all the Steam and Itch.io assets.

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Here you can see the new capsule and game icon.  Also had to go through the wide variety of capsules, titles, and icons for everything.

Also, I am aiming to release the remaster version on the fourth anniversary of the game (May 30th).  That should give enough time to get it all done.  I think.

That’s it for this week.  Hope to have something more exciting next week!

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